Thursday, December 19, 2013

The Games We Loved In 2013

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There are more worthy games, made for more people, than ever. Here are the ones BuzzFeed couldn’t put down this year.


Loved Games 2013 The Games We Loved In 2013


In 2013, people play too many games, in too many ways, for a list of “best” games to hold its meaning across contexts. What does the harried mother with an iPhone care if the new Zelda lets her play dungeons out of order? What does the 10-year-old virtual architect care about the philosophical implications of BioShock? What does the 24 year old Battlefield addict care about the genre subversions of Gone Home?


This year, there were more worthy games, made for more people, than ever. Some of the tightest, smartest, most devious game design this year can be found not in big budget spectaculars (though there were plenty of those) but in games targeted at commuters, kids, people who have no interest spending hours and hours in front of a television or a monitor.


With that fact in mind, I decided to poll the editorial staff here, some of them rabid gamers, some of them anything but, and asked them: What were the games, released, rereleased, or popularized this year, that captivated you? Their answers ranged from the most traditional big studio games to the most heavily monetized mobile distractions, from iterations to originals, from the delightful to the disturbing. Also, I snuck in a few of my own.


Happy holidays, and I hope that you choose to share in some of the joy BuzzFeed got from games in 2013.


Loved Games 2013 The Games We Loved In 2013


Via gameinformer.com


“This game is weird, and hard, and SO SO GOOD. Like miss-your-subway-stop, cancel-dinner-with-your-cousin good. You choose your own adventure for the bulk of it — there’s no order to the dungeons and all crucial items are available for rent from the get-go — which, as I wrote about here, is both unsettling and liberating. It's also incredibly fun to be able to bend the rules of Zelda-physics: Link has the ability to merge with walls and slip through tiny cracks, which breathes a ton of life into the usual game map and makes wonderful, intuitive use of the 3DS as a platform. If I could have anything for Christmas it would be that Nintendo would finally, finally re-release Majora's Mask for the 3DS and then I would probably never go to work or see my loved ones again, oh well.”


-Alanna Okun, DIY Associate Editor




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